How to Sculpt a Polymer Clay
second page of the Fantasy Mushroom
Polymer Clay Project we started bulking out our doll sculpture. Let's proceed to step eleven.
Start to blend down in between the two eyes, now he should start to look like he has one eye open and one eye closed. Your doll is starting to get expression. It's ok if the sculpting is relatively rough at the moment. Smooth it once you have the facial features in place.
Using the sharp paddle end of my sculpting tool, I have opened up the mouth area a bit. I am trying to decide if I want his mouth to be open or not.
Add a small piece of clay between the eyes and lower. This will pose as the nose. This will be refined later. We are just bulking up facial features at the moment.
I've decided to give him a protruding top lip. So I have added a triangle piece of polymer clay onto my crazy looking fantasy mushroom. All still a bit rough at this point.
I have defined the lip keeping in mind what I learned in the
"How to Sculpt a Face" tutorial.
I have also added a rounded piece of clay and tucked it up under the top lip. I have defined the creases around the mouth and the hollow between the nose and the top lip (the Philtrum). An embossing tool is the best tool to sculpt the Philtrum as it has a rounded shape already.
Take a look at that beak! My doll sculpture's character is starting to take shape. I've tilted his nose downwards, defined the nostrils and added a long bridge to his nose, blending a little as I go. I've also added small cheeks and a brow down over his closed eye. Now it really looks like he's wincing. Perhaps he's chewing on something crunchy?
I've added some mushroom detail up the stem by applying pancake shaped pieces of polymer clay and blending the top into the stem. I have then scraped some details into the pancakes. This is optional, I merely like adding details, especially to fantasy creatures that don't exist.
Move on to PAGE 4 of the Fantasy Mushroom Tutorial
Go back to FREE Polymer Clay Projects- Fantasy
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